Patoko

Realtime gameplay built in-house for Patoko — full game development inside a consumer product.

Client
Patoko
Sector
Game — realtime 3D
Services
Game development, Gameplay design, 3D art
Year
2024
Fig. 01 — Patoko, 2024

01The challenge

Patoko wanted play inside their product — not a minigame bolted on, but gameplay good enough that people return for it.

Games are unforgiving. A product screen can be merely fine; a game that runs at 40fps or controls loosely is dead on arrival.

02The solution

Our game team built it in-house: mechanics, 3D art and tuning from the same room as the engineering. Controls were cut to one thumb. Performance was budgeted for mid-tier phones first, because that is where the players are.

This is the discipline the studio keeps on staff — the interactive work that sharpens everything else we ship.

03The outcome

The gameplay runs in production inside Patoko today. It is the clearest proof of the second discipline: when a product needs to feel alive, we do not outsource that part.